THEY GET PAID, WE GET PLAYED

Board games, arcade games, the 100 games in one TV Game, Sega Dreamcast, Nintendo 64, PlayStation 1, Gameboy, Gameboy Colour, PC Games, Internet Games PlayStation 2, Gameboy Advance, Nintendo GameCube, PSP, Xbox 360, Mobile Games PlayStation 3 and PlayStation 5. Everything mentioned, I’ve owned, played, broken, sold, lost or given away in my 32 years of being alive. That’s a whole lot of consoles, technology, software, hardware, gaming and development in 32 years. I’ve seen green and black 2D pixels to the most advanced 3D, 4K open-world graphics and through its evolution, I’ve been able to witness the devolution of gaming.
It’s said that gaming advances technology more and faster than any other industry and as someone who used to be a devote and passionate gamer, I can believe it. Gaming has always had artificial intelligence (AI) embedded in it even at its earliest stages with having to fight bosses and pass stages that you would have to adapt to or try figure out their patterns. The processors, RAM, graphics, storage and hardware needed to keep evolving gaming but still have portable consoles that you could comfortably carry and fit anywhere inside your house. The growth from 2D to 3D animation we saw in gaming was unlike anything else. Even the quality of the graphics where we saw pixelated icons and figures, to see our favourite sports stars features coming through realistic with face scanning and body movement tracking technology. I remember Eye-Toy on PlayStation 2 (PS2) where we had camera and motion sensors track you, your siblings and friends from your living room into the game itself. The first-time virtual reality became physical reality was through gaming. Drive and flight simulations showed us just how complex and interact these professions can be.
Looking at PC gaming we saw how the world can be connected via internet through ethernet cables with all the online gaming that was going on and how friends could interact with each other in the comfort of their own homes. In 2002 we saw how advance technology could be when Sony introduced online gaming on the PS2 and you look at where we are today and it’s basically online gaming or nothing. We saw portable gaming and technology with the GameBoy & GameBoy colour, then Sony came and should us the PSP which became a pop culture revolution being used for more than just gaming but for videos, internet and overall entertainment. With so many years of growth and development gaming has brought to the evolution of technology, it’s a shame to see how gaming is devolving. It’s mainly because as much as gaming is technology, the heart and soul of it comes from the human emotions and bonds that it helps to evoke and create in us. Now…now, it’s taking the human out of gaming and left us with nothing but soulless and heartless 1’s and 0’s that hold value mathematically but not in our hearts.

That felt like information overload so I’m going to slow it down like dial-up internet and start from the beginning so you can understand why I call it a devolution. In the beginning there were arcades. We would all beg our parents for some money and to drop us off by the arcade or go walk to your local corner store, where there would usually be one or two arcade games, and we would use our parents hard earned money to have the time of our lives playing and competing with our friends. It didn’t just provide us with entertainment but created communities and friendships amongst us as kids. It became a lifestyle. It became a second home to some. This feeling really came to life when the gaming systems came into our homes. Consoles like ATARI, Nintendo NES, and Sega SG-1000 were on the market and changed how the world and society saw video games. Now, I’m not that old that I can say I had these consoles, but we can’t appreciate the now without the past. I want it to be known that during this time PC gaming had already been around and had multiplayer game but there’s a difference in sharing a keyboard and having to compete against each other and having your own joystick while you compete against or play with each other. It made it feel as if the arcade was in our house, creating a second home for many of us.
I’m not going to do a deep dive into the evolution of consoles but just wanted to give a representation of what it meant to be able to go outside and play video games with your friends and how it changed our worlds when you didn’t have to go outside to do that. We would go to each other’s homes, interacting with each other’s families and even sleeping over. These moments created bonds between us where we started to feel like family and our families would adopt our friends and vice versa. It became bigger than gaming. We would play against and with our siblings, even if they didn’t like gaming but there was always that one game that could bring you together and have you sit for hours playing with each other. The TV game was our centre of gravity. It pulled us all in and we couldn’t help but revolve our lives around it. As time advanced so did the technology and the multiplayer games. Split screen went from just 2-player to 4-player. Consoles started making joystick extensions so you could add more controllers and when controllers became wireless you could have up to 8 players with games like FIFA, Madden & 2K. It made so that you could have more friends sharing not just the game but same space and experiences with each other. It all changed when consoles started focusing on online multiplay.

I remember the first time I could play online with a console, because the old dial-up with PS2 was too expensive, was on the PS3 and the game was Call of Duty World at War and FIFA 08. It was such a life changing and unforgettable memory and experience. Going to my best friend’s house and vice versa, going online either split screening and shooting people together or cheering each other on as if we are watching a real football match. What made it amazing was just that you were playing with your friend, but you were able to play against other people over the world and talk to them through our headphone and mic systems we had. It genuinely felt like you can travel the world without travelling the world. We were so into the online multiplayer game we even had our own friend’s group, where we would all set a time to login and play with and against each other online. It felt like a cheat code for the days and nights when we couldn’t hang around together. In hindsight we should have seen it as one of the factors that would be the downfall of gaming.
I say this because what we were doing in 2008 has now become the norm in 2026 and yes, as much as it does keep us connected in these expensive and what feels like ‘always-in-a-rush’ lifestyle and society, it feels like it has separated us from coming together and enjoying these experiences. The proof lies in the fact that there is a declining in split screen being developed in games. I understand the cry of software and hardware struggling to render the 4K gaming graphics simultaneously, but I believe we want the experience over the graphics. There must be a way to compress it for the split screen. The real reason is just because online gaming has become the norm so much so that financially it doesn’t make sense for these developers to make the split screen but now think about being at home with your siblings and knowing that you can’t even share and enjoy a game together at the same time.
Another problem that came with multiplayer online gaming is that developers have focused more on the open world then the actual gameplay. In the beginning it was fun to be able to interact with the multiplayer-universe and go more in-depth into the worlds that the games and developers had created for us. It was like a fun extra bonus surprise, to be able to explore and interact with players outside of gameplay and especially at the time when it felt like game prices were on the rise. At some point though the focus became more on the open world then the actual gameplay, game storyline, challenges, defeating the bosses, upgrading levels and playing the game. It feels like nowadays more games give open world play and not game play. I feel this was influenced by mobile gaming. You probably thinking, “How did mobile gaming influence such a big shift in gaming overall?”. Well, the answer is simple. In-game purchases.

When the iPad came out and games such as Angry Birds, Candy Crush, Subway Surf and etc. came to our screens, it was also the first time we really saw in-game purchases for level-ups, clothes, rewards, etc. instead of creating challenges and tasks that we had to complete in order to get these rewards. The in-game purchases were so bad on mobile gaming that they had to put laws in place to stop little kids from being able to purchase because they were running up the bills for their parents. Some even putting their parents into debt. Console gaming saw this and decided, “Hey, if people are willing to buy instead of play. Let’s see how far we can take it.”, and boy did they take it far. Games like Call of Duty and 2K would release and in the same day you would see players who already have all the accessories and attributes within hours of the release, and you think to yourself, “How?!?!?”. Only to find out that people were just paying exorbitant amounts of money on all these and skip the whole point of playing the game. Game developers also stopped caring about storyline, gameplay and, making challenges and tasks. It was no more about playing but more about paying now. You want to go into the multiplayer-verse open worlds to show off and keep up with everyone else on there. Before we used to want to compare and show our friends that you could master the game by completing all the missions, side-quests and even finding some Easter eggs.
The final straw that broke gaming’s back, and not just gaming but multiple industries within the entertainment space, is the removal of physical technology. With the gaming industry switching from physical CDs to buying and downloading your games, we thought that this would work in the favour of gamers. Only to be proven wrong years later. Games are now being hosted on servers and with that it means that if a server shuts down, closes, has a technical difficulty or anything of the sorts, the user doesn’t have access to the game that they paid for anymore. How ridiculous is that? You can spend thousands of your hard-earned rands on a game and not even own it. You’re renting it. Game developers have even started licensing games to gamers, so instead of buying and own the game, you are paying to use the license to play the game on that specific platform and server. You see this in the EULA & Terms when buying a game and the make sure that these games cannot be copied or shared. Gone are the days where you can lend games to each other or even swap them. Gone are the days of ownership. Gone are the days of gaming.
It started off great but now it seems our relationship with gaming has taken a turn for the worse. Since the time of arcade games, we were always fine with paying to play because the value, the experience, the community that it helped build was always worth it and more. Today it feels like we are paying to get played with what we valued being taken and stripped away from us. The experiences aren’t the same. The community isn’t the safe space it once was. The games aren’t fun anymore. Gaming may have helped technology evolve but the technology has had a reverse effect on gaming. It leaves me asking, “Who’s playing who, and who wins at the end of it all?”.


































